lang.yml
Default lang.yml
messages:
prefix: "<gradient:#00ff87>xBattlepass</gradient:#60efff> &8>> "
reloaded: "&7xBattlepass has been reloaded."
tier-up: "&7You have tiered up to &a%tier%&7."
quest-complete: "&7You have completed quest &a%quest%&7."
reward-claim: "&7You have received reward &a%reward%&7."
premium-give: "&7You have unlocked the premium Battlepass."
premium-broadcast: "&a%player% &7has unlocked the premium Battlepass."
already-premium: "&7This player already has the premium Battlepass."
no-permission: "&cYou don't have permission to do this!"
not-player: "&cThis command must be run by a player"
invalid-command: "&cUnknown subcommand!"
player-required: "&cYou must specify a player!"
player-not-found: "&cPlayer not found!"
pass-required: "&cYou must specify a battlepass!"
pass-not-found: "&cBattlepass not found!"
type-required: "&cYou must specify a give type!"
invalid-type: "&cGive type not found!"
amount-required: "&cYou must specify an amount!"
invalid-amount: "&cInvalid amount!"
reset-player: "&7Successfully reset battlepass &r%pass% &7data for player &6%playername%&7."
given-experience: "&7Successfully given &b%amount%&7 &r%pass% &7experience to &6%playername%&7."
given-tiers: "&7Successfully given &b%amount%&7 &r%pass% &7tier(s) to &6%playername%&7."
received-experience: "&7You have received &b%amount%&7 &r%pass% &7experience."
received-tiers: "&7You have received &b%amount%&7 &r%pass% &7tier(s)."
infinity: "∞"
never: "&6never"
free: "&aFree"
premium: "&6Premium"
category-expired: "&cCategory Expired" # This message is used when a category is no longer available
category-in-progress: "&aCategory Unlocked" # This message is used when a category is unlocked/started
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